Gold is most common at Y -16 (plus badlands gold). Enter your seed and this Gold Finder maps gold ore at 88% accuracy on Java 26.2 and 92% on Bedrock 1.26.40 — best Y level, spawn range and where to find gold, on a visual map.
Also called: gold ore finder · gold ore tracker · gold locator
Quick answer: Gold is most common at Y −16 and spawns from Y 32 down to Y −64, with extra gold throughout badlands biomes. This Gold Finder marks gold ore from your seed on a visual map at 88% accuracy on Java 26.2 and 92% on Bedrock 1.26.40.
| Edition | Version | Best Y level | Spawn range | Finder accuracy |
|---|---|---|---|---|
| Bedrock | 1.18 – 26.40 (current) | Y −16 | Y 32 to −64 | 92% |
| Java | 1.20.2 – 26.2 (current) | Y −16 | Y 32 to −64 | 88% |
Accuracy is the share of marked hotspots that really contain the ore in your world, shown as a plain number.
Gold ore generates from Y 32 down to the world floor at Y −64, getting more common the deeper you go and peaking around Y −16. Badlands (mesa) biomes get a big bonus: extra gold spawns there at almost every height, even near the surface. The finder marks the chunks most likely to hold a vein.
The best Y level for gold is Y −16. Density rises toward the deepslate layers and peaks in the −16 band, so branch mining around Y −16 (down to about Y −48) gives the best return — unless you are in a badlands biome, where surface gold mining is faster.
Bedrock uses the same Y range and Y −16 sweet spot as Java, and the badlands bonus too. The finder supports Bedrock 1.26.40 at 92% accuracy — the badge by the page title shows both editions' figures.
Y −16, on Java 1.21 and Bedrock 1.21 alike — and on every version from 1.20.2 onward, because gold’s range (Y 32 to −64) and its peak have not moved. What changes is where you stand rather than which version you are on: badlands biomes generate extra gold at almost any height, so surface mining a mesa can out-earn a branch mine at Y −16.
Y-levels, drop rates, smelting and recipes for Gold — straight from our Minecraft catalog, in both editions.
The Ore Finder reproduces Minecraft's own ore-placement maths from your world seed, entirely in your browser. It runs the same ore-distribution and cave-carving steps the game uses, then marks the chunks where diamonds, netherite and other ores are most likely to be exposed. Nothing is uploaded – your seed never leaves your device.
Where an ore ends up depends on the exact terrain and caves Minecraft carves around it, and no in-browser tool can rebuild every block the game places. We reproduce that terrain very closely, so a hotspot marked with a high percentage really contains the ore in your world around 85–91% of the time on Java, and 70–93% on Bedrock — the per-ore figure for the edition you picked is on the badge and in the table above. A few spots may have been carved away by a cave or shifted slightly, so treat the markers as very strong leads rather than a guarantee.
In the Overworld it finds diamond, iron, copper, gold, redstone, lapis lazuli and coal, and in the Nether it finds ancient debris (netherite). You search one ore at a time and can optionally limit the search to a specific Y level.
Diamonds get more common the deeper you dig, peaking around Y -59 in current versions (they generate between Y -64 and Y 16). The finder defaults to each ore's full spawn range, and you can tick 'limit to a specific Y level' to focus on the richest band – for diamonds, around Y -59 to -54.
It works on both Java and Bedrock Edition. On Java it covers modern versions, including 1.21 and the 26.x releases, which share the same ore-generation rules. Bedrock Edition is now supported as well – on 1.18 and newer it finds the Overworld ores (diamond, iron, copper, gold, redstone and lapis lazuli). The two editions use different world generators, so make sure you pick the edition your world was created in.
That is up to how you like to play. In single-player it is just a faster version of strip-mining for a diamond start. On multiplayer servers, check the rules first – some servers don't allow seed-based tools.