Minecraft seed map for Java and Bedrock
Type your seed in the box at the top and the map draws your world before you set foot in it: the biomes, and where the villages, strongholds, ancient cities and monuments are waiting. Click a marker for its X and Z and a /tp line you can paste straight into chat.
- Java, Large Biomes and Bedrock, in the Overworld, the Nether and the End
- Every Java version back to 1.0, and Bedrock back to 1.16
- Every marker says how often it is really there, for that structure and your edition
- 28 languages, each with a page of its own
- It all happens in your browser; sign in and your saved seeds and pins sync to your account
How accurate is this seed map?
Open a marker and it tells you how often that thing really stands where the map puts it, up to 99%, for that structure in your edition. Villages, strongholds and ocean monuments are the safest bets. A few things that move about with the ground around them say Estimate instead of a number.
| Structure | Java | Bedrock |
|---|---|---|
| 99% | 98% | |
| 99% | 93% | |
| 99% | 90% | |
| 97% | 99% | |
| 99% | 99% | |
| 99% | 90% | |
| 99% | 99% | |
| 99% | 99% | |
| 99% | 99% | |
| 99% | 99% | |
| 99% | 99% | |
| 98% | 99% | |
| Estimate | 96% | |
| 99% | Estimate |
Estimate means the map will point you at the spot but will not put a number on it. Ravines, mineshafts and caves move about with the ground, so go and look, and dig a little either side of the marker. On Bedrock a few of the numbers sit a bit lower than on Java for the same seed.
How to use the Minecraft Seed Map
Enter your seed
Use the toolbar above the map to enter your world seed, then choose the edition (Java, Large Biomes or Bedrock), the exact version, and the dimension (Overworld, Nether or End). You can also load a Java level.dat file to auto-fill the seed and version, or use the random button to generate a new seed. The map updates immediately.
Pick edition, version and dimension
Java, Large Biomes or Bedrock, then the exact version your world was made in, then Overworld, Nether or End. Minecraft changed the shape of its worlds at 1.13, 1.15 and 1.18, so a 1.12 world and a 1.18 world from the same seed look nothing alike.
Mouse, keyboard and touch
- Drag: pan the map
- Scroll wheel: zoom in and out
- Click a marker: show the structure details popup
- Right-click: drop a pin that you can name and save
- Double-click: zoom in at that point
- Arrow keys: pan the map
- + / −: zoom in and out
- F: toggle fullscreen map view
- Esc: exit fullscreen and close popups
- / jumps to the seed box
- Drag: pan the map
- Pinch: zoom in and out
- Tap a marker: show its details
- Tap and hold: drop a pin
Save what you find
Your pins are your own: drop one anywhere, give it a name, and it waits in My pins. Ticking off is for what the map found for you: press Tick off on a structure or an ore and its marker greys out and moves to Ticked off. Both stay in this browser along with your view, so the map opens where you left off. Share the link with a friend and they get the same seed, dimension, place and zoom.
Find a structure
Light a structure up on the row under the map and every one of them shows, with how far it is from where you are standing. Each one has a finder page of its own too, if that is the only thing you are hunting.
| Structure | Its own finder page |
|---|---|
| Overworld | |
| Village Finder | |
| Ocean Monument Finder | |
| Shipwreck Finder | |
| Mineshaft Finder | |
| Ancient City Finder | |
| Amethyst Geode Finder | |
| Woodland Mansion Finder | |
| Desert Temple Finder | |
| Jungle Temple Finder | |
| Igloo Finder | |
| Pillager Outpost Finder | |
| Ruined Portal Finder | |
| Buried Treasure Finder | |
| Swamp Hut Finder | |
| Stronghold Finder | |
| Ocean Ruins Finder | |
| Desert Well Finder | |
| Trail Ruins Finder | |
| Trial Chamber Finder | |
| on the map | |
| on the map | |
| Zombie Dungeon Finder | |
| Skeleton Dungeon Finder | |
| Spider Dungeon Finder | |
| Lava Pool Finder | |
| Cheese Cave Finder | |
| Ravine Finder | |
| on the map | |
| on the map | |
| on the map | |
| Fossil Finder | |
| Structure | Its own finder page |
|---|---|
| Nether | |
| Nether Fortress Finder | |
| Bastion Remnant Finder | |
| Ruined Portal Finder | |
| Nether Fossil Finder | |
| End | |
| End City Finder | |
| End Gateway Finder | |
Slime chunks are a layer, not a structure. Switch it on and the map shades every chunk where slimes can spawn. Caves, veins and buried treasure stay hidden until you zoom right in.
Find a biome
Pick a biome and everything else fades back, so a cherry grove or a mushroom island stands out from a long way off. The list follows your edition. Choose Bedrock and it uses Bedrock’s names, and the search box takes either one. For cave biomes, set the biome height to Underground first.
Coordinates, the Nether and the world border
Reading coordinates
The line under the map follows your pointer: X across, Z up and down, and the biome you are over. In game, press F3 on Java, or switch coordinates on in Bedrock’s world settings, and you get the same three numbers. Open a marker and it hands you the exact X and Z plus a /tp line for chat.
Overworld to Nether: divide by eight
One block in the Nether is eight in the Overworld. Divide your Overworld X and Z by 8 and that is where the other portal goes. Y stays the same. The map prints the matching Nether coordinate beside every one it hands you, so you never have to do the sum yourself.
Drawing a world border
Switch the border on in Settings, set the middle and the radius, and the map draws the bit of world you can play in. A square, the shape Java’s /worldborder makes, or a circle. It counts the blocks across as you move around, and the copy button hands you both commands. Bedrock has no /worldborder, so there the border is for planning only.
Minecraft Ore Finder
Tick an ore and the map lights up the chunks where it sits thickest, from the same seed the map is already drawing. One ore at a time, and each one carries its own number for the edition you picked.
| Ore | Java | Bedrock | Dig around |
|---|---|---|---|
| 91% | 87% | Y −59 | |
| 91% | 85% | Y 15 | |
| 94% | 85% | Y 16 | |
| 85% | 92% | Y −16 | |
| 94% | 89% | Y 48 | |
| 86% | 93% | Y −59 | |
| 93% | 86% | Y 0 | |
| 88% | Java only | Y 96 |
Frequently asked questions
/seed in chat; it works with cheats off. On Bedrock, read it off your world's settings screen, no cheats needed. On a server or Realm, ask the owner for it. If you have the save folder, drop the Java level.dat on this page and the seed and version fill themselves in./tp line from the marker. Strongholds sit deep, so expect to dig well below sea level.Biome names in Java vs Bedrock Edition
Bedrock still calls a fair few biomes by their old names. Pick Bedrock above the map and the biome list swaps over on its own, and the search box takes either name. Here is the whole lot.
| Java Edition | Bedrock Edition |
|---|---|
| Snowy Beach | Cold Beach |
| Stony Shore | Stone Beach |
| Dark Forest | Roofed Forest |
| Old Growth Birch Forest | Birch Forest Mutated |
| Windswept Forest | Extreme Hills Plus Trees |
| Ice Spikes | Ice Plains Spikes |
| Sparse Jungle | Jungle Edge |
| Badlands | Mesa |
| Eroded Badlands | Mesa Bryce |
| Wooded Badlands | Mesa Plateau |
| Java Edition | Bedrock Edition |
|---|---|
| Windswept Gravelly Hills | Extreme Hills Mutated |
| Windswept Hills | Extreme Hills |
| Mushroom Fields | Mushroom Island |
| Snowy Plains | Ice Plains |
| Windswept Savanna | Savanna Mutated |
| Swamp | Swampland |
| Old Growth Pine Taiga | Mega Taiga |
| Old Growth Spruce Taiga | Mega Spruce Taiga |
| Snowy Taiga | Cold Taiga |
| Nether Wastes | Nether |
Map not matching your world?
When the map and your world disagree, it is nearly always one of these six.
Wrong seed or coordinates
Double-check that the seed is typed exactly as in-game, with no leading or trailing spaces. Seeds are case-sensitive only when entered as text – numeric seeds must match exactly.
Edition or version mismatch
Java Edition and Bedrock Edition generate completely different worlds for the same seed. Within a single edition, different Minecraft versions can also produce noticeably different terrain – especially across the major 1.13, 1.15 and 1.18 world-gen overhauls. Pick the edition and version that was used to generate the chunks you are looking at.
Mods, datapacks or world presets
Mods, behaviour packs, datapacks and custom world presets can all change world generation. If your world uses any of these, the map may no longer be accurate for the modified areas.
Coastlines and terrain vs. biomes
From version 1.18 onwards, coastlines do not match biome boundaries exactly. The seed map shows the underlying biomes, not the water level, so terrain that drops below sea level inside a land biome still appears in its land colour — a bay or lake can show up green. The opposite case, water colour over dry land, is rare. The terrain option shades the relief so those low areas stand out; on Java, zoomed in close, it also paints them as water.
Missing Y coordinates
Some features such as mineshafts, strongholds and nether fortresses extend vertically, so a Y coordinate is only shown when it is meaningful. For buried structures, search at different heights at the given X/Z.
Slime chunks show no slimes in-game
Slime chunks have a very low natural spawn rate. You may need to wait several minutes in a large, fully lit area, and make sure there are no other hostile mob spawns nearby competing for the mob cap.
More Minecraft tools
Credits
The Minecraft Search seed map is built on top of outstanding open-source work by the wider Minecraft and web-tooling community. Huge thanks to the authors of the following projects:
Java Edition biome and structure generation, by Cubitect and contributors.
Bedrock 1.16 and 1.17 biomes and Bedrock Nether generation, by Reed A. Cartwright.
Bedrock structure algorithms, by Earthcomputer.
Additional Bedrock structure generation logic, by xiaohengying.
Biome colour palette reference.
The map rendering engine.
Bedrock 1.16 and 1.17 biomes and Bedrock Nether are calculated using a cubiomes fork by Reed A. Cartwright.
Minecraft Search is not affiliated with Mojang Studios or Microsoft. Minecraft is a trademark of Mojang Studios.