

Warden
Warden is a hostile mob in Minecraft. Warden has 500 health points (250 hearts). When killed, Warden drops Sculk Catalyst.
Warden is the deep dark's guard and a mob built to be escaped rather than beaten. It is blind. It hunts by vibration and by smell, so a sprint, a dropped item or a placed block all register, and standing still only buys time before it sniffs you out. Everything you do near one is information.
Nothing summons a Warden except a player. A naturally generated sculk shrieker has to be set off four times before one claws its way out of the ground, each shriek raising a warning level that decays again if you leave the area alone. Shriekers you place yourself never summon anything. Lose its attention entirely and it burrows away again after about a minute.
Avoiding one is a matter of controlling what it can sense. Sneak everywhere in the deep dark, lay wool or carpet to walk on because wool swallows the vibration a footstep makes, and throw a snowball away from yourself to send it walking toward the noise. Ancient city floors are deliberately seeded with sculk sensors and shriekers — the way through is the quiet route, never the fast one.
If you decide to fight anyway, know what the fight is: its melee swing is the hardest melee hit of any mob, and its sonic boom travels straight through blocks and shields and ignores armor, so cover buys you nothing. So how to kill a warden has an honest answer: enormous preparation, or not at all. What the deep dark is actually worth is the ancient city standing around it, where echo shards, Swift Sneak books and enchanted golden apples sit in chests that a Warden is simply standing between you and.

