
The Ancient City is a massive structure that generates exclusively in deep dark biomes at Y level -51. It is the largest naturally generated structure in the game and features palatial layouts with long corridors, ruined buildings, and a central monument built from reinforced deepslate—a block unobtainable in survival mode.
The Ancient City is filled with sculk blocks, soul lanterns, and wool carpets that dampen vibrations. Sculk shriekers are common and can summon the Warden. Beneath the central frame, redstone contraptions and hidden basements contain working circuits like piston doors and filters activated by sculk sensors.
Loot chests contain exclusive items such as echo shards, disc fragments, and the Swift Sneak enchantment, along with enchanted gear, rare redstone components, and a high chance to find enchanted golden apples. Two unique armor trims, Ward and Silence, can also be found here. Additional "ice box" chests may include snowballs, packed ice, and food items.
Ancient Cities offer unique blocks, redstone features, and loot, but navigating them is dangerous due to the presence of shriekers and the Warden. These structures cannot overlap but may generate adjacent to one another in large deep dark cave systems.
Enter your world seed into the interactive seed map on this page and toggle the Ancient City marker to see the exact coordinates of every city in your world. Since they generate around Y -52 near bedrock inside Deep Dark biomes, knowing the X/Z location first saves a lot of digging.
Ancient Cities only generate in the Deep Dark biome in the Overworld, which forms deep underground below Y 0, most often beneath mountainous terrain. They appear in both Java and Bedrock Edition starting from version 1.19, sitting very low at roughly Y -52, close to bedrock.
Chests contain high-value loot like Echo Shards, Swift Sneak enchanted books, Disc 5 fragments, and enchanted diamond gear, with a redstone-trapped reward chamber at the center. No mobs spawn naturally, but sculk shriekers can summon the Warden, so sneak and avoid triggering them.

~1.4
~2.1
~2.7
~2.7
~2.8
~2.8
~2.8
~2.8
~2.8
~2.8
~2.8
~2.8
~2.8
~2.8
~2.8
~2.8
~2.8
~2.8
~2.8
~2.8
~2.8
~2.8
~2.8
~2.8
~2.8
~2.8
~2.8
~2.8
~2.8
~2.8
~2.8
~2.8
~2.8
~2.8
~2.8
~2.8
~2.8
~2.8
~2.8
~2.8
~2.8
~2.8
~2.8
~2.8
~3.3
~3.3
~4.2
~4.2
~4.2
~4.2
~4.2
~4.2
~4.2
~4.3
~4.3
~6.1
~6.1
~6.1
~6.1
~6.1
~6.1
~6.1
~6.1
~6.1
~6.2
~6.2
~11.7
~11.7
~20.0
~80.0| 70.5% | 3.62 | ~1.4 | |
| 47.4% | 6.56 | ~2.1 | |
| 36.5% | 3.57 | ~2.7 | |
| 36.5% | 3.57 | ~2.7 | |
| 35.9% | 0.87 | ~2.8 | |
| 35.9% | 0.44 | ~2.8 | |
| 35.9% | 0.44 | ~2.8 | |
| 35.9% | 0.44 | ~2.8 | |
| 35.9% | 0.44 | ~2.8 | |
| 35.9% | 0.44 | ~2.8 | |
| 35.9% | 0.44 | ~2.8 | |
| 35.9% | 0.44 | ~2.8 | |
| 35.9% | 0.44 | ~2.8 | |
| 35.9% | 0.44 | ~2.8 | |
| 35.9% | 0.44 | ~2.8 | |
| 35.9% | 0.44 | ~2.8 | |
| 35.9% | 0.44 | ~2.8 | |
| 35.9% | 0.44 | ~2.8 | |
| 35.9% | 0.44 | ~2.8 | |
| 35.9% | 0.44 | ~2.8 | |
| 35.9% | 0.44 | ~2.8 | |
| 35.9% | 0.44 | ~2.8 | |
| 35.9% | 0.44 | ~2.8 | |
| 35.9% | 0.44 | ~2.8 | |
| 35.9% | 0.44 | ~2.8 | |
| 35.9% | 0.44 | ~2.8 | |
| 35.9% | 0.44 | ~2.8 | |
| 35.9% | 0.44 | ~2.8 | |
| 35.9% | 0.44 | ~2.8 | |
| 35.9% | 0.44 | ~2.8 | |
| 35.9% | 0.44 | ~2.8 | |
| 35.9% | 0.44 | ~2.8 | |
| 35.9% | 0.44 | ~2.8 | |
| 35.9% | 0.44 | ~2.8 | |
| 35.9% | 0.44 | ~2.8 | |
| 35.9% | 0.44 | ~2.8 | |
| 35.9% | 0.44 | ~2.8 | |
| 35.9% | 0.44 | ~2.8 | |
| 35.9% | 0.44 | ~2.8 | |
| 35.9% | 0.44 | ~2.8 | |
| 35.9% | 0.44 | ~2.8 | |
| 35.9% | 0.44 | ~2.8 | |
| 35.9% | 0.44 | ~2.8 | |
| 35.9% | 0.44 | ~2.8 | |
| 30.4% | 0.71 | ~3.3 | |
| 30.4% | 0.71 | ~3.3 | |
| 23.7% | 2.14 | ~4.2 | |
| 23.7% | 2.14 | ~4.2 | |
| 23.7% | 1.88 | ~4.2 | |
| 23.7% | 0.67 | ~4.2 | |
| 23.7% | 0.54 | ~4.2 | |
| 23.7% | 0.54 | ~4.2 | |
| 23.7% | 0.27 | ~4.2 | |
| 23.2% | 0.26 | ~4.3 | |
| 23.2% | 0.26 | ~4.3 | |
| 16.5% | 0.27 | ~6.1 | |
| 16.5% | 0.18 | ~6.1 | |
| 16.5% | 0.18 | ~6.1 | |
| 16.5% | 0.18 | ~6.1 | |
| 16.5% | 0.18 | ~6.1 | |
| 16.5% | 0.54 | ~6.1 | |
| 16.5% | 0.18 | ~6.1 | |
| 16.5% | 0.18 | ~6.1 | |
| 16.5% | 0.18 | ~6.1 | |
| 16.1% | 0.17 | ~6.2 | |
| 16.1% | 0.17 | ~6.2 | |
| 8.6% | 0.13 | ~11.7 | |
| 8.6% | 0.09 | ~11.7 | |
| 5.0% | 0.05 | ~20.0 | |
| 1.2% | 0.01 | ~80.0 |
~1.0
~1.2
~1.8
~1.8
~1.8| 97.0% | 12.44 | ~1.0 | |
| 80.5% | 6.22 | ~1.2 | |
| 54.9% | 4.28 | ~1.8 | |
| 54.9% | 4.28 | ~1.8 | |
| 54.9% | 3.11 | ~1.8 |
Deepslate
Cobbled Deepslate
Cobbled Deepslate Slab
Cobbled Deepslate Stairs
Cobbled Deepslate Wall
Polished Deepslate
Polished Deepslate Slab
Polished Deepslate Stairs
Polished Deepslate Wall
Deepslate Bricks
Deepslate Brick Slab
Deepslate Brick Stairs
Deepslate Brick Wall
Cracked Deepslate Bricks
Deepslate Tiles
Deepslate Tile Slab
Deepslate Tile Stairs
Deepslate Tile Wall
Cracked Deepslate Tiles
Chiseled Deepslate
Reinforced Deepslate
Polished Basalt
Smooth Basalt
Dark Oak Log
Dark Oak Planks
Dark Oak Fence
Soul Sand

Soul Lantern

Sculk Sensor

Sculk Shrieker
Candle
Gray Wool
Gray Carpet
Light Blue Wool
Light Blue Carpet
Blue Wool
Cyan Wool
Glass
Glass Pane

Chest
Skeleton Skull

Redstone Dust
Redstone Lamp
Redstone Repeater
Redstone Comparator

Sticky Piston
Note Block
Stone Pressure Plate
Iron Trapdoor
Lever
Lectern
Target
Blue Ice
Packed Ice
Ice
Either bring extra Wool to stay quiet, or bring an Elytra and just brute-force loot everything :)
要么多带羊毛静音,要么带鞘翅暴力拆箱:)
Guest
August 2026